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The Sims Online Seeks To Broaden Multi-User Gaming Community
posted by Editor on Tuesday December 17, @05:46PM
Virtual Worlds This article on CNet points out that the The Sims Online, which is shipping today (see press release), will be the first major test of whether subscription-based online gaming can appeal to a mass audience. Some are predicting that the new version will draw an audience in the millions, although a more realistic projection shows 200,000 subscribers paying $10 a month for by the end of March 2003. To date, the top-selling online subscription-based game has been Sony's EverQuest, which has an audience approaching 500,000 people who pay $13 a month. To beat Everquest, The Sims will have to break out of the traditional community of hard-core fantasy gamers that has traditionally driven online gaming. The Sims Online has a good chance of doing so because the original The Sims has drawn one of the most diverse audiences in gaming, with users that are 50 percent female and broadly distributed across age groups.

Multimodal Interfaces Will Be Introduced In Phases | 3D Displays Without Special Eyewear  >

 

 
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  • This discussion has been archived. No new comments can be posted.
    Question: behaviour rules (Score:1)
    by zyborg on Wednesday December 18, @10:31AM EST (#1)
    (User #87 Info)
    I don't know much about the Sims, but with real people involved, I wonder how they plan on handling social issues. Will there be a police force? Can you kill or be killed? Can you do other anti-social behaviours like vandalism, rape ect? If I understand it correctly, the goal is to accumulate power, wealth and respect, and past online games have shown that the thirst for power has led many serious players to ruthlessly prey upon newbies. Is there any kind of moderation or adult only areas? Anyone know? TIA
    Re:Question: behaviour rules (Score:1)
    by Greg Weiss on Thursday December 19, @07:49PM EST (#2)
    (User #10 Info)
    A quick google search turned up this gamers.com article. Concerning abusive anti-social behavior, the relevant part on page 3 says:

    But there's always a limit to what's acceptable online, and there are always gamers unwilling or unable to stay within that limit. However, The Sims Online's very structure makes griefing nearly impossible to sustain. There are no common areas or public property where griefers can torment people. Every single lot is owned by a gamer who maintains complete control. If a guy is bothering other players on your lot, you can throw him out, or even ban him permanently: the end. If you're really uptight about keeping the peace, you can even limit access to your lot to only those officially registered as your friends.

    (Probably a bit of an exaggeration: "Nearly impossible to sustain"? Never underestimate perverse creativity...) This "every area is owned by someone" solution is somewhat reminiscent to me of how IRC channel hosts function to address a similar problem.

    I'm not a robot like you. I don't like having disks crammed into me... unless they're Oreos, and then only in the mouth. -- Fry

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