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| The Sims Online Seeks To Broaden Multi-User Gaming Community |
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posted by Editor on Tuesday December 17, @05:46PM
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This article on CNet points out that the The Sims Online, which is shipping today (see press release), will be the first major test of whether subscription-based online gaming can appeal to a mass audience. Some are predicting that the new version will draw an audience in the millions, although a more realistic projection shows 200,000 subscribers paying $10 a month for by the end of March 2003. To date, the top-selling online subscription-based game has been Sony's EverQuest, which has an audience approaching 500,000 people who pay $13 a month. To beat Everquest, The Sims will have to break out of the traditional community of hard-core fantasy gamers that has traditionally driven online gaming. The Sims Online has a good chance of doing so because the original The Sims has drawn one of the most diverse audiences in gaming, with users that are 50 percent female and broadly distributed across age groups.
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I don't know much about the Sims, but with real people involved, I wonder how they plan on handling social issues. Will there be a police force? Can you kill or be killed? Can you do other anti-social behaviours like vandalism, rape ect? If I understand it correctly, the goal is to accumulate power, wealth and respect, and past online games have shown that the thirst for power has led many serious players to ruthlessly prey upon newbies. Is there any kind of moderation or adult only areas? Anyone know?
TIA
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